Blockchain: Implications of gamechanging technologies in the services sector in Europe
Published: 19 June 2019
Reference no.
WPEF19003
Published: 19 June 2019
Reference no.
WPEF19003
All official European Union website addresses are in the europa.eu domain.
See all EU institutions and bodies22 January 2020
Innovation and technological advancement are natural features of developed economies, and they are necessary to maintain and improve sustainable competitiveness in an era of globalisation. However, while most innovation tends to be incremental, some has a disruptive effect on production and service provision, the labour market and social dialogue. This report discusses a selection of eight so-called ‘game-changing technologies’ (advanced robotics, additive manufacturing, the Internet of Things, electric vehicles, autonomous vehicles, industrial biotechnologies, blockchain and virtual and augmented reality). Each of these has the potential to substantially change business activities, work and employment in Europe. Looking at both the manufacturing and services sectors, this report gives an indication of how these technologies might be adopted and how they are expected to affect the labour market.